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Where exactly should I write the actual programs in Nvidia's CG language ??

I have downloaded the latest version of CG 2.0 from Nvidia's site and as far as I know it comes with a default Visual Studio Integration.I want to know at exactly where should I write the coding i.e in Visual Studio(if yes where & how?) or there is


I would bet all of this information is available on the Nvidia forums.

Cross Platform Gaming - Past, Present, & Future

that. In this case, we don't have--our HLSL compiler, we rely on Nvidia CG compiler. We work with them to make CG more compatible with HLSL ...

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| NVIDIA Developer Zone
Compiler for the Cg 3 language. Cg/CgFX Runtime libraries for OpenGL and Direct3D ... Version 3 of the Cg Toolkit adds capabilities and profiles to fully ...

Tweak3D.net - NVIDIA CG and CG Compiler
NVIDIA's compiler will also be able to work with either of the two ... Paired with NVIDIA's NV30 the Cg compiler will offer the ultimate reward. ...

Cg FAQ
What's the difference between the Cg language and a Cg compiler? ... Yes, the NVIDIA Cg Compiler aggressively optimizes shaders for multiple target ...

Cg (programming language) - Wikipedia, the free encyclopedia
Cg (short for C for Graphics) is a high-level shading language developed by Nvidia in close collaboration ... The Cg compiler outputs DirectX or OpenGL shader programs. ...

nVidia'Cg Language - An Interview with David Kirk (e)
NVIDIA's new Cg compiler promises to deliver highly "optimized code for the world's most ... In short, the Cg Run Time Compiler will optimize code to run on any ...